Characters / Madouk Noceur
"Guys, please. Can we just go ONE day without you breaking my stuff?!"
Madouk is an inventor who previously lived alone in her own underground bunker, surrounded only by her beloved Insectroids. After Hiro and Avio crash-landed on her turf, she took them in, and started sending them - plus her magnum opus gone awry - on salvaging and scouting missions, in exchange for room, board, and a negligible paycheck.
She’s blunt, short-fused, and independent, yet more sentimental of her creations and friends than she lets on. Madouk won’t say she’s grown attached to Hiro and Avio... but she hasn’t kicked them out yet, either.
Personality
Madouk's creativity knows no bounds, fueled by pure ambition and love for robotics. She thrives on mental challenge, and quickly becomes bored without something to keep her mind busy. Though she lives alone on a remote planet, she's not really a recluse.. She'd honestly just rather have her insectroids do the heavy lifting for her, most of the time. It also doesnt help that she's kind of lost hope in society after dealing with too many bad people, but yknow how it goes...
Underneath her exterior is a loving softness she rarely shows, and it typically comes out as her doing services for those she's close to. She doesn’t trust easily to begin with, but when she does, she'll help you out often she’ll fight for you with everything she’s got - especially if you’ve truly earned her respect. Being vulnerable still makes her nervous though, so she'll typically cover it with sarcasm and snark.
Her humor is dry and sarcastic, and mostly only surfaces when she's comfortable enough. She’s not immune to a bit of adventure or mischief, despite her typical nature, though she'll definitely still be rolling her eyes at the team's mistakes.
Appearance
Madouk is chubbier than the average Dynamunculus - though it's not like she minds. She doesn’t exercise much, and why would she? Dynamunculi aren’t exactly built for agility.
Her horn is notably smaller and far more curved than what's considered standard for her species - something that's gotten her a lot of negative attention before she left Serinox. She's unadmittedly still a little insecure over her horn, and if it's brought up she can get a little hostile.
Madouk likes function over form when it comes to any clothing, especially when it's an outfit that doesnt rip easily... God knows she deals with a lot of sharp metal fragments and such while working. She'll typically wear a spandex-like jumpsuit along with a toolbelt, carrying her plasma gun and wrench with her everywhere she goes, for convenience.
Backstory
Madouk’s younger years were steeped in tradition, having grown up in the rigid Dynamunculan structure where her role was dictated by her horn shape and size. Her family viewed her dreams of becoming an inventor as impossible, dismissing her wishes as unsuitable for someone with a horn like hers. She was expected to conform, to settle into something safer, more "acceptable"... but conforming was not an option for Madouk.
The constraints only fueled her defiance, and so, refusing to waste her potential, Madouk abandoned her home, setting off with nothing but her ideas and determination. She became a wandering inventor, traveling between planets, stealing metal, and designing in secrecy. It was difficult - constantly moving, sometimes having to scuffle with other metal thieves - but it was still far better than anything that Dynamunculan society wouldve chosen for her.
Over time, she built a small army of Gruboids; her own line of bug-like robots, designed by Madouk, loyal only to her. They were her only company, and her key to further freedom, aiding her in collecting even more materials that others overlooked. Piece by piece, she scraped up enough components to bring her grandest plan to life - an underground sanctuary of her own creation.
Oditomaia-4C was a planet of extremes; dry, hot, and bare, with not a single resource that was of interest to anyone... But that made it perfect. It was untouched, undisputed, free from the grasp of anyone to control her! With her insectroids, she claimed this planet as her own, giving it the name "Ataraxia", and carving out her very own labyrinth - a haven where she could work without interference, surrounded only by the hum of machinery and the quiet comfort of solitude.
Trivia
- She's strangely good at throwing things, and for the most part it's actually on accident... though she doesn't admit that, and instead pretends that she's just that good.
- She's very easily startled, though if you try anything you'll swiftly be stopped one way or another. Most likely by having something thrown at you.
- Cue montage of her getting startled and accidentally flinging stuff in some random direction...
- She has a habit of muttering to herself when she's focused or zoning out, and easily forgets that others can hear her.
- She's very, very attached to her Insectroids, and unadmittedly gets really sad if one breaks or starts having software issues.
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